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playanimation
Sends an animation request to clients to make one or more entities play an animation.
This command has an equivalent function in the script API: Entity.playAnimation.
Usage[]
This command only sends an animation request to client sides.
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The server side doesn't process the animation at all.
If the target entity is not loaded on the client, the client cannot receive the animation request.
The client processes the request based on the contents of resource packs, so players using different resource packs in the same server may see different animations.
Animation controller[]
Animation controllers are state-machines. State machines are a special kind of logic management, that relies on a series of states.
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Each state has two properties:
- What to do in the current state
- How to transmit to other states
A state machine can only be in one state at a time. For example if you play an animation on the animation controller on a player, then any other player animations such as sneaking, walking, hand moving, swimming, sleeping, jumping etc.
won't play on that player